Cloud gaming is gaining popularity with the emergence of 5G enabled smartphones. As Low latency and high speeds are important for cloud gaming, delay of millisecond could mean difference of losing and winning. 5G technology offers high speed which is required for detailed and complex games rendered via cloud and will help the gamers to access high end games from any location and devices. Gamers are also looking forward to a better gaming experience which allows them to join various competitive and high stakes gaming in a big way. Additionally over the last few years, large population has access to high speed internet with smartphones and mainstream gaming consoles, which has accelerated the use of cloud gaming. The subscription based services are gaining a huge acceptance in the millennial generation as cloud gaming can be accessed with unlimited number of options and a flat monthly or yearly plan. Content Distribution Network (CDN) providers are looking forward to deliver rich gaming experiences and low latency at scale for multiplayers and are coordinating with telecoms to address rising bandwidth demands by identifying and targeting immersive gamers with better subscription offers, that offer routers optimized for high bandwidth gameplay.
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The Covid-19 pandemic has positively affected the cloud gaming market owing to majority of the population being home quarantined. The companies have taken advantage of the prevailing situation and are providing interactive games on their home pages to engage customers. For instance, in April 2020 Google Inc introduced a series of cloud based doodles of its popular past games. Simultaneously, companies are collaborating with various social media platforms to engage a wide range of users. For example, Google aims to use Youtube as the entry platform for Stadia, to enable a viewer to watch a streaming video of gameplay to click and enter a cloud instance of game. In another instance, Microsoft added xCloud to its Xbox game pass ultimate at no additional cost to promote faster uptake.
The global cloud gaming market is expected to grow at a CAGR of 27.7% during the forecast years (2021-2029).
The detailed research study provides qualitative and quantitative analysis of cloud gaming market. The market has been analyzed from demand as well as supply side. The demand side analysis covers market revenue across regions and further across all the major countries. The supply side analysis covers the major market players and their regional and global presence and strategies. The geographical analysis done emphasizes on each of the major countries across North America, Europe, Asia Pacific, Middle East & Africa and Latin America.
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Key Findings of the Report:
- The gaming console dominated the cloud gaming market in 2020. It offers high end sound systems and displays with a better gaming experience to users. Additionally manufacturers are introducing new gaming devices which can be compatible with the latest specifications based on the gamer’s choice.
- Video streaming is gaining popularity as gamers are opting for multi-player games which enables in-game communication and advanced gaming experience. For instance, Twitch is UI based flexible interface options with free access to variety of video games, not just for hobbyist streamers but for professional gamers as well.
- It was reported in a recent survey that, mobile gamers have the largest distribution across generations. Therefore companies are looking forward to develop casual games for smaller screens and less precise interfaces such as matching games, puzzles and simple discovery games for single or multi user.
- North America accounted for the largest share in the global cloud gaming market. The established digital infrastructure along with significant population of gamers in the region has contributed towards region’s highest share in the global market.
- Some of the major players operating in the global cloud gaming market are IBM, NVIDIA, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp Sp. Z. o. o. , GameFly, Inc., Hatch Entertainment Ltd., Cloudzen, Google Inc., Sony Corporation, Parsec Cloud, Inc., Microsoft, Crytek GmbH, Amazon Web Services, Inc., Blade, and Samsung Electronics, amongst others.
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Global Cloud Gaming Market:
- By Cloud Type
- Public
- Private
- Hybrid
- By Streaming Type
- Video
- File
- By Device
- Smart Phone
- Tablets
- Gaming Console
- PC
- By Region
- North America
- U.S.
- Canada
- Mexico
- Rest of North America
- Europe
- France
- The UK
- Spain
- Germany
- Italy
- Nordic Countries
- Denmark
- Finland
- Iceland
- Sweden
- Norway
- Benelux Union
- Belgium
- The Netherlands
- Luxembourg
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- New Zealand
- Australia
- South Korea
- Southeast Asia
- Indonesia
- Thailand
- Malaysia
- Singapore
- Rest of Southeast Asia
- Rest of Asia Pacific
- Middle East & Africa
- Saudi Arabia
- UAE
- Egypt
- Kuwait
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
- North America
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